Small Aspirations is based on aspects of critical play that critique, subvert, and explore alternatives to the misunderstood immigration experiences. I draw from both the traditional form of play (e.g., three object play) as well as video game play (e.g., puzzler) to inform the design of a web-based VR experience inspired by fortune-telling custom in which a baby is given three objects to choose from at their first birthday. Each of these objects symbolizes a path that the child will aspire to take when they grow up. Only this time it is the player who is envisioning their life as a first-time immigrant in the U.S., choosing less glamorous but essential professions such as restaurant or construction worker.
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